During most of the game, the most relevant connections between the characters are in the Crossed Paths Routes, four shorter parallel routes, each involving the collaboration of two protagonists: This variety can also help break the monotony and experience the world of Solistia from different perspectives, such as through the perspective of an exiled prince (Hikai), a priest (Temenos) intrigued by some secrets of the Church, a thief an orphan (Throné) raised and imprisoned since childhood by a group of bandits, or simply a simple dancer (Agnea) with dreams of being a big star.įinally, there is a brief final route that integrates the journey of the characters and their subplots that, until then, seemed almost entirely independent. The themes of each plot are quite different: some stories are more epic and classic, like Hikari and Ochette others are casual, like de Agnea and Partitio some are tragic, like Throne and Osvald and others are of mystery, like Temenos and Castti. Written by Takashi Hino and Kakunoshin Futsuzawa (the same person who worked on the first Octopath Traveler and Octopath Traveler: Champions of the Continent), the plot of Octopath Traveler 2 follows the formula of the first game in the series of segmenting its narrative into eight independent subplots (one for each protagonist), which have three to five chapters each. Katharine Castle (☆ Rock, Paper, Shotgun) - Unscored - English.Jon Bailes (☆ GamesRadar+) - 3/5 - English.Killy_Log1 (☆ Gameblog) - 7/10 - French.Ollie Barder (☆ Forbes) - 8.0/10 - English.Costa ( Nintendo Blast) - 8.5/10 - Portuguese Gianluca Arena (☆ Spaziogames) - 8.8/10 - Italian.Sebastian Quiroz (☆ Atomix) - 92/100 - Spanish.Heidi Hawes ( WayTooManyGames) - 10/10 - English.The game has the same director (Keisuke Miyauchi) and the same producers (Tomoya Asano and Masashi Takahashi), developed by Square Enix and Acquire. Today we will metareview Octopath Traveler II, a sequel to Octopath Traveler (2018), but takes place many years later in the same world and with new protagonists. The third and final rule is that at least 25% of the reviews need to include non-top critics (top critic = ☆), in order to bring in critics from smaller independent sites. The second rule is that at least 25% of selected reviews need to be non-English in order to be globally inclusive. Depending on the number of reviews in each of these divisions, we can have one to three selected reviews. Based on Open Critic, we selected up to 10 reviews in the following divisions of this site: Mighty, Strong, Fair, Weak, and non-numeric review. Our method is simple and ensures diversity and proportionality. While Comparative Criticism is an analysis of a work in comparison with another, a Meta Review is a comparison between reviews or a "review of reviews", a synthesis and analysis of the critical reception of a video game. This proposal is complementary to that of my Comparative Criticism series. Therefore, our platform, MetaReview, offers a unique approach to video game reviews that combines qualitative assessments from different angles to provide a more comprehensive understanding of how a game was received and interpreted upon its release. We hold the belief that words hold greater weight than mere numbers. However, we recognize that such sites are restricted to quantitative comparisons. Our premise is the same motivation that led to the creation of popular aggregators like MetaCritic and OpenCritic. So, if you’re looking for a synthesis of different critical views on a certain game, you’re in the right place. We believe that this approach contributes to the history of video game reception and also to players and game designers having a more perspectivist view of the science and art of video games. If a game review is an analysis of the execution of a game design proposal from a possible perspective, we can have a broader view if we compare several game reviews.
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