![]() ![]() I was landing substantially more shots with my pistol the second I could use the laser instead of an aiming reticule, and I loathed every time I had to put it away for other guns. Yet the evidence in my playthrough spoke for itself. I got quite good at it with the TMP SMG, condensing my spread with controlled bursts, but I don't think that's how Capcom intended me to play Resident Evil 4 Remake.ĪLSO READ: Resident Evil: The 10 Best Puzzles In The Franchise They often didn't quite correspond with where I was aiming, so instead, I had to effectively learn to aim like I would with the laser, but just with the model. Instead, there are some rather peculiar crosshairs used - the magnum's in particular is so strange I'm baffled at what the intent was. So you can understand the disappointment I felt when Resident Evil 4 Remake doesn't even include laser sight aiming as an option for all your weapons. ![]() You're essentially aiming with a virtual projectile, which is quite different from your average crosshair that just gives a vague approximation of where your shots will land. It makes you think rather than instinctively fire and forget. You can even use this to better line-up your gun to pull off timed shots as you predict where an enemy is advancing, or as a guiding central line to focus the cone of your spread if wielding a shotgun. You're seeing a clear line of where your shot is going to go, stretching a good few meters out. There's the exception of scope-based aiming, but otherwise, the emphasis is solely on lining up the dot to make contact. To help with this struggle, every weapon has a laser targeting red dot sight, rather than a static crosshair. So it's up to you to make every round count. Enemies can also shrug off a good few rounds like they're nothing. Sure, it's an actiony survival-horror game by nature of letting you take precision aim, but Resident Evil 4 originally made you stand in place to take each shot. ![]() All of this is important to consider, especially in a game like Resident Evil 4, which is all about precisely aiming to land tactful shots.ĪLSO READ: Dead Space Becomes Even More Horrifying With New First Person Mod The thing is though, how you implement that crosshair is way more important than that little semi-transparent sprite would lead you to believe.ĭoes it wobble? How accurate is it to where the player is aiming? Do you want them to spray and pray or be precise? Is it a good fit for a controller? A mouse? A motion controller? We've even got VR headset based aiming in the likes of Resident Evil 7 and Resident Evil 4 VR. Crosshairs can even help with motion sickness, giving your eyes something grounding to focus on. Crosshairs exist for a reason - you aren't actually holding the gun or aiming down its sights, so of course you need some help lining up a target. It's not that a normal crosshair is bad, mind you. It still works great, incidentally - far better than the awful, gratuitous, flat crosshair you're expected to use by default. RIP red dot sight - relegated to an add-on exclusively used with handguns that most players probably won't even use now. Yet out of many of those titles, few, including its own remake, have harnessed one of its best aspects: one of the finest aiming reticules in gaming history. Resident Evil 4 has been a well of inspiration for countless third-person titles, from Gears of War to Dead Space. ![]()
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